![]() ![]() ![]() Better yet, it isn't tedious trying to find a smart workaround to try and get that extra inserter at a particular belt with assemblies and undergrounds everywhere. It takes a lot more energy, it is likely less efficient technically when all the maths is said and done, but it is ridiculously easy to setup, ridiculously easy to expand, and can be modulated where needed for a quick extra step up. I then just have 150 requester chests and 50 or so assemblies and smartly placed inserters and away the hub goes - and no section has bottlenecks, I have 20 robotports and over 2500 logibots taking care of all requester chests no issues, with enough overhead for charging them etc. I'm sure I'm not breaking new boundaries here, but decided to make a robohub of sorts where I simply split off from the bus and put in an absolute ♥♥♥♥-ton of storage chests and fast inserters which grab thousands of the main belted resources/minute. So I took some templates online, and TBH, even with blue belts, the last items lag where cogs etc are coming in 1 every 10 seconds as all the other stuff hoovers it up. So I have tried making my own malls/hubs with belts and undergrounds and using all sorts of weird spaghetti and trains etc and jesus christ it is just boring and frustrating. ![]()
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